2/1/2024 0 Comments Chernobylite newsThe DLSS implementation does not use any sharpening filters in the render path, and the developers chose to exclude a customizable sharpening filter slider for DLSS. What's also interesting about Chernobylite is that there are subtle differences in the implementation of NVIDIA's Deep Learning Super Sampling (DLSS) and AMD's FidelityFX Super Resolution 2.0 (FSR 2.0), which we are keen to find out more about.ĬonclusionIn Chernobylite, the in-game TAA solution and FSR 2.0 implementation both use a sharpening filter in the render path without the ability to tweak the sharpening level, and the developers decided to set the sharpening filters in the TAA and FSR 2.0 render path to the highest available value, which results in a heavily oversharpened image even at high resolutions. It's important to note that unlike other titles, Chernobylite has completely removed support for FSR 1.0 with the FSR 2.0 patch, similar to what was done in some titles during the transition from NVIDIA DLSS 1.0 to DLSS 2.0. In one of the latest major updates, the game received an Enhanced Edition with support for ray traced reflections, ray traced caustics, dynamic diffuse global illumination (DDGI) and tessellation, and the game recently received support for AMD's FidelityFX Super Resolution 2.0 (FSR 2.0). Developers have greatly supported the game with major updates and DLCs since. IntroductionIn Chernobylite, support for NVIDIA's Deep Learning Super Sampling (DLSS) has been present since early access, and Chernobylite was one of the first games to support AMD's FidelityFX Super Resolution 1.0 (FSR 1.0) through a game update.
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