1/31/2024 0 Comments Empire total war emergent factionsIf you're interested, you can find it in the Hosted Mods area, on the StartPos Mods page. improved campaign and battle AI and factions can recruit 5th rates in trade ports, allowing smaller factions to avoid losing their income to a trade blockade in the early stages of the campaign). This mod had just a few additional changes (e.g. If you would like to play emergent factions, you might want to try Empire Total Factions, which allows you play all emergent factions (with Empire Total Factions, I have enjoyed campaigns as the United States, Ireland and Scotland, for example). As husserlTW wrote, above on this thread, you might experience problems with this mod. I tried the download link - I'm downloading the startpos.esf now, it seems to work. Also you should always compress your uploaded files, it will save time for you and the players to download your work. Last, here you can find answers about issues like the language, etc, for your new factions. And a last thing, from my experience making emergents in early campaign (1700), is going to cause random CTD's during the game. In this way all your emergent factions will have from the beginning government and will be fully activated. Combining this with making Hybrid startpos technique (it is in the same tutorial) will allow you to make as many emergent playable as you like in the same campaign. In STARTPOS.ESF tutorial you can find an easy way to make emergent playable. However there is a very easy way to make your mod without all these problems. Also the x-owner will never attack your capital and the other factions will treat you accordingly. But what is gonna happen with the second emergent you want activate? If you don't do this the game AI things that your capital still belongs to the former owner and will start to build buildings and units whenever it likes. To do this you have to save the game, change capitals, get in again, offer your capital, recapture it, save again, get out change capitals, etc. You have also to give away your capital and take it back. First it is not enough to capture or buy a region. The way you try to activate emergent is very old and is not used anymore since it has some troubles. It is a good job but there are some things you can do to make it even better. For example you used at least EsfEditor, PFM (or Dbeditor) and maybe some tutorials. It is good to give credits to the people you used their work to make your mod. Since you are new here you have to know some things. No government on the beginning -> you will have to buy or capture a region then everything will be okĢ.foreign armies in starting regions -> since they won't hurt you they are irrelevant either give the owning faction a military access and hope for them to go away or start a war ( thats more fun )ģ.bugged diplomacy screen -> just click major or minor factions in there and everything will be back to normal all factions are diplomacy accessibleĤ.Greece and Hessen are still named the old way + "Czech" speak german and "Bulgarians" turkish if anyone knows how to fix this please tell me I will be moast greatfull.Īt first welcome in ETW modding community. Uninstallation: Just replace the new startpos and scripting with the old onesġ. Empire Total War\data\ hessen.pack this will give greece and hessen the bulgarian and czech flags Just start a new game and everything should run ok make a backup of startpos.esf and scriptingģ.place startpos.esf and scripting you downloaded and rewrite the original ones I made a mod that allows you to play as a few of the emergent factions on the beginning of the grand campaign (1700) and I have changed 2 factions.Ĭzech Republic (replaces Hessen ) - 1 regionġ.
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